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(10-09-2014, 02:04 AM)Panther Wrote: Well if I do the reset... I'd do a x5-10 shard event for a while to compensate, also items wont be as hard to get since you will be able to buy all of them, as I plan on adding everything into the shop.
Ok, well maybe I'll revise the existing rankign system, just balance it more, adjust pricees to level up and at what level you get new features, as well as extent level cap to 100 (but also have benifits all the way up to lvl 100, but maybe only beneifits every 10~ levels or so, but also cheaper to level up)
Also, IF i do this (instead of a full reset) I will atleast reset bank accounts ,because the ecconomy is very out of balance at the moment. So players don't have to start from scatch, but their bank balance will... Only way to restore the economy a bit.
Either way, most likely be some big changes.
Yessssssss. Compensation, all items, and much much more. I still want just a bank reset, and love the ranking system idea...
Cucumberr is bbz
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the new rank cap sounds like a great idea. im just guessing here, but i assume donor: lvl 200, mod: lvl 300, senior: lvl 400 and so on?
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10-09-2014, 09:17 AM
(This post was last modified: 10-09-2014, 09:19 AM by lars_gamer.)
(10-09-2014, 02:04 AM)Panther Wrote: Well if I do the reset... I'd do a x5-10 shard event for a while to compensate, also items wont be as hard to get since you will be able to buy all of them, as I plan on adding everything into the shop.
Ok, well maybe I'll revise the existing rankign system, just balance it more, adjust pricees to level up and at what level you get new features, as well as extent level cap to 100 (but also have benifits all the way up to lvl 100, but maybe only beneifits every 10~ levels or so, but also cheaper to level up)
Also, IF i do this (instead of a full reset) I will atleast reset bank accounts ,because the ecconomy is very out of balance at the moment. So players don't have to start from scatch, but their bank balance will... Only way to restore the economy a bit.
Either way, most likely be some big changes.
i think the bank acc is a must yes but again i dont think a compleste reset would be smart for the current players and alsow not verry fun becouse the poll u posted is currently onver 50% against the full reset.
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Things i would be totally fine about:
Ranks:
I would like to keep my rank as it has taken me a long time.
Inventory:
Inventory…. meh. IF there was a inventory reset that meant bye bye to the terra blade i got from ztech (Just an awesome guy in-game)
Bank Soul shards? Im fine with that reset as i can vote for ss as well.
Complete reset? NO thanks.
Sincerely,
epicslayer
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(10-13-2014, 01:38 AM)epicslayer Wrote: Things i would be totally fine about:
Ranks:
I would like to keep my rank as it has taken me a long time.
Inventory:
Inventory…. meh. IF there was a inventory reset that meant bye bye to the terra blade i got from ztech (Just an awesome guy in-game)
Bank Soul shards? Im fine with that reset as i can vote for ss as well.
Complete reset? NO thanks.
Sincerely,
epicslayer
Not so sure about the inventory reset... those of us with 5+ accounts would lose a ton of stuff
Cucumberr is bbz
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Ok.
So I'm now planning to a pretty big re-vamp of the ranking system.
The plan is to now go lvl 1 to 100, with rank name changes every 10 leves. Citizen > Recruit from level 1 to 10 to 20. At 20 you will pick a class where the classes will still be the same, except that I'll be dropping 1 class (probably Warriors or Pirates) to keep 6 classes, which will bascially be 1 of 3 bases... Pirates/Warrior/Builder will be the "melee" class", Priests/Mages will be the mage class and Rouges/Hunters will be the ranged attack class.
I will hold a poll to see if we should keep warriors or pirates.
Further to that, I'll be changing the permissions for all spells around as well as adding Classed base requirements for ccertain items. Eg High level items will only be available to certain classes, with mid-high level items onyl being available to higher level players. For Example, Only Mages can wear spectre set and only the Melee class can wear the Tank sets, ect. More details on this are to be worked out but will be targeted for most high level items and weapons, some wings and spells, ect. to make the classes more relevant.
The cost to level up will also be cheaper... but at the same time will have a 5-10 minute cooldown, so you can't just cheat to go from 1 to 100 in 2 minutes. More on this to be worked out.
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(10-13-2014, 11:05 PM)Panther Wrote: Ok.
So I'm now planning to a pretty big re-vamp of the ranking system.
The plan is to now go lvl 1 to 100, with rank name changes every 10 leves. Citizen > Recruit from level 1 to 10 to 20. At 20 you will pick a class where the classes will still be the same, except that I'll be dropping 1 class (probably Warriors or Pirates) to keep 6 classes, which will bascially be 1 of 3 bases... Pirates/Warrior/Builder will be the "melee" class", Priests/Mages will be the mage class and Rouges/Hunters will be the ranged attack class.
I will hold a poll to see if we should keep warriors or pirates.
Further to that, I'll be changing the permissions for all spells around as well as adding Classed base requirements for ccertain items. Eg High level items will only be available to certain classes, with mid-high level items onyl being available to higher level players. For Example, Only Mages can wear spectre set and only the Melee class can wear the Tank sets, ect. More details on this are to be worked out but will be targeted for most high level items and weapons, some wings and spells, ect. to make the classes more relevant.
The cost to level up will also be cheaper... but at the same time will have a 5-10 minute cooldown, so you can't just cheat to go from 1 to 100 in 2 minutes. More on this to be worked out.
question... if we dont do a rank reset, what will happen to our current classes? (I really still hope we dont do a rank reset  )
Cucumberr is bbz
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(10-13-2014, 11:17 PM)Temple Priest Wrote: (10-13-2014, 11:05 PM)Panther Wrote: Ok.
So I'm now planning to a pretty big re-vamp of the ranking system.
The plan is to now go lvl 1 to 100, with rank name changes every 10 leves. Citizen > Recruit from level 1 to 10 to 20. At 20 you will pick a class where the classes will still be the same, except that I'll be dropping 1 class (probably Warriors or Pirates) to keep 6 classes, which will bascially be 1 of 3 bases... Pirates/Warrior/Builder will be the "melee" class", Priests/Mages will be the mage class and Rouges/Hunters will be the ranged attack class.
I will hold a poll to see if we should keep warriors or pirates.
Further to that, I'll be changing the permissions for all spells around as well as adding Classed base requirements for ccertain items. Eg High level items will only be available to certain classes, with mid-high level items onyl being available to higher level players. For Example, Only Mages can wear spectre set and only the Melee class can wear the Tank sets, ect. More details on this are to be worked out but will be targeted for most high level items and weapons, some wings and spells, ect. to make the classes more relevant.
The cost to level up will also be cheaper... but at the same time will have a 5-10 minute cooldown, so you can't just cheat to go from 1 to 100 in 2 minutes. More on this to be worked out.
question... if we dont do a rank reset, what will happen to our current classes? (I really still hope we dont do a rank reset )
You will keep your rank... but the level will change because im doing a revamp.
IF you're already lvl 13, it will jump you to 90 (max lvl 100)
but a lvl 5 will be lvl 20, a lvl 10 will be 60.
Making some big changes to the level system, and it will be a lot of work but ill try do it asap.
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When the reset comes, what is going to be reset?
Is it going to be Soul Shards and map only?
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(10-14-2014, 12:46 AM)Panther Wrote: (10-13-2014, 11:17 PM)Temple Priest Wrote: (10-13-2014, 11:05 PM)Panther Wrote: Ok.
So I'm now planning to a pretty big re-vamp of the ranking system.
The plan is to now go lvl 1 to 100, with rank name changes every 10 leves. Citizen > Recruit from level 1 to 10 to 20. At 20 you will pick a class where the classes will still be the same, except that I'll be dropping 1 class (probably Warriors or Pirates) to keep 6 classes, which will bascially be 1 of 3 bases... Pirates/Warrior/Builder will be the "melee" class", Priests/Mages will be the mage class and Rouges/Hunters will be the ranged attack class.
I will hold a poll to see if we should keep warriors or pirates.
Further to that, I'll be changing the permissions for all spells around as well as adding Classed base requirements for ccertain items. Eg High level items will only be available to certain classes, with mid-high level items onyl being available to higher level players. For Example, Only Mages can wear spectre set and only the Melee class can wear the Tank sets, ect. More details on this are to be worked out but will be targeted for most high level items and weapons, some wings and spells, ect. to make the classes more relevant.
The cost to level up will also be cheaper... but at the same time will have a 5-10 minute cooldown, so you can't just cheat to go from 1 to 100 in 2 minutes. More on this to be worked out.
question... if we dont do a rank reset, what will happen to our current classes? (I really still hope we dont do a rank reset )
You will keep your rank... but the level will change because im doing a revamp.
IF you're already lvl 13, it will jump you to 90 (max lvl 100)
but a lvl 5 will be lvl 20, a lvl 10 will be 60.
Making some big changes to the level system, and it will be a lot of work but ill try do it asap.
What if your lvl 25???
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