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RunnerNS, Stel

  Minigame Updates!
Posted by: Panther - Yesterday, 11:58 AM - Forum: News and Announcements - Replies (6)

Ok, so I have scrapped the old pvp/minigame plugin and replaced it with my own version I wrote myself, from scratch.

CTF/TDM/DM are not yet ported, but Race/Conquer/Duels/Spleef/Bomberman are.

I will add more minigames and port the rest of the game types soon.

Please report any bugs you notice with the new plugin.

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  Mini games revamp
Posted by: Panther - 10-02-2015, 02:57 PM - Forum: News and Announcements - Replies (11)

So, I'm currently in the process of re-writing the minigames plugin.

The currently plugin is a modified version of a super old pvp event plugin that used to just be duels/dm/tdm/ctf which I've added bomberman, conquer, spleef and races into.

The plugin, imo, can be a bit laggy when multiple games are running and/or lots of people are in the games, hence the re-write.

So far, i've just got the ground work done and Duels are implemented. I will be porting the other game times this weekend, hopfully i get it  done Tongue

this also means all games, apart from Duels, will have game stats reset... sorry about that.

Further to it just being re-written for better performance, ALL game types will now record stats (wins/losses) as welll as PVP will have custom death messages. I originally disabled death messages because its just spammy crap, but i've added death messages on pvp related deaths only.
[Image: Q7yBZJ5.png]
If anyone has suggestions they would like to make for PVP death messages, just post them here and ill think about it.

You will notice which games I've merged over, because the announcements/msgs from them are different colour and different messages. Please report any bugs you find with the new game versions so I can fix them asap.

As part of the re-write, im also making some fine tuning changes to Conquer and other games which people have reported.

Once the re-write is done Ill open the floor for futher suggestions for new minigames, ect. Until then, please just help by testing and providing feed back .

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  VIP Winners
Posted by: Panther - 10-02-2015, 09:57 AM - Forum: News and Announcements - Replies (7)

Gold VIP Winner: BLANKsora

Silver VIP Winner: Kaemon

Copper VIP Winner: Sirene

Runner up winner for 250,000,000 soul shards is...
Runner up winner for 100,000,000 soul shards is...

Thank you all so much for your support!

We hope you have fun here on Panther's Terraria Server!

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  New Game Type and Updates
Posted by: Panther - 09-28-2015, 02:23 AM - Forum: News and Announcements - Replies (13)

So, I've created a new game type, Conquer.

The idea is to destroy the enemy team's Altar, starting with only some basic items you need to mine/craft/build your way to the enemy's base and destroy (mine) their cross. 

For those of you who have played, please let me know what you think.

Further to that, I've re-designed the way Inventories are reset/restored for Spleef/Conquer/Bomberman/Races in an attempt to prevent inventory loss. Please let me know if anyone loses their inventory when/while playing these minigames.

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  Minigames and a vanity set request
Posted by: Panther - 09-20-2015, 12:16 PM - Forum: News and Announcements - Replies (30)

So I've put further changes into the Death run, even added the new Temple Death run track and 2 of FRANZ's Parkour tracks.

I will be making some further minor adjustments as I some up with other maps ideas.

My next mini game will be Implement a Bomberman minigame, you will have seen the arena has been sitting there for some time without use for a little while now...

The idea will be players spawn in 1 of the 4 corners, each player will have a stack of sticky dynamite and the idea will be to destory all tiles and ultimately each other with the sticky dynamite Smile

Accordingly, I will be looking for someone to design a vanity set that looks as much like Bomberman as possible.

[Image: NVqKCSo.png]

If someone comes up with a really cool one, suitable for me to use in the game (IE: doesnt use any items that would make the game unfair. EG No wings, no OP accessories, ect) then I might reward you with a VIP account or something. (Don't ask about the reward, I will decide when/if anyone is able to come up with a design that looks good.)

Take a screenshot of your final design and upload a copy of the player.plr file for me to have a look.

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  More Updates :)
Posted by: Panther - 09-17-2015, 11:46 PM - Forum: News and Announcements - Replies (7)

I've been adding more fixes, ect into Spleef and some other stuff

mostly just cosmetic changes like msgs

I've removed the /spleefhighscore and /duelhighscore and combined them into a single /highscore command. Eg /highscore spleef OR /highscore duel

Further to that, I belive I've stopped the issue with possible inventory loss in spleef games... if this happens again from today onward PLEASE send me a pm.

I've also changed the spleef arena slightly, put in a spectator box and added a couple extra inventory sets just for fun.

I will now be putting a bit of focus onto the Races game type now that I've got inventory reset/restore working properly.

I'm also thinking about other game types i could try to implement, so if anyone has any ideas, im open to suggestions or requests.

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  TShock Update Round 2 :)
Posted by: Panther - 09-14-2015, 03:06 AM - Forum: News and Announcements - Replies (6)


Issues with SSC fixed and update is installed again... this should mean less lag like before, but with SSC still working properly/

Any issues, please let me know ASAP.

I've taken a separate backup as of the time i installed the update just in case...

Sorry for the inconvienace guys and thanks everyone who plays and helps by reporting issues Smile

Have fun.

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  TShock Update Rollback :(
Posted by: Panther - 09-13-2015, 10:38 PM - Forum: News and Announcements - Replies (2)

Due to bugs with SSC in the new tshock, I've performed a rollback on user accounts.

Sorry for the inconvineiance.

I also see some strange bugs with the map... idk wtf is going on there, please report to mods so they can repair any strange tiles in the map.


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  TShock Update :)
Posted by: Panther - 09-13-2015, 11:02 AM - Forum: News and Announcements - Replies (9)

Good News Everyone!

I've been taking a lot of crash dumps and giving them to wolfje. Wolfje has in turn found and fixed a number of bugs.

I've updated all plugins and tshock to the latest version, this new version handles tiles a little differently. At the end of the day, everything should still work exactly the same, just with less lag overall.

Further to these updates, as many of you are probably already aware, I've implemented a new game type, Spleef. I've also added high score records for this new game.

I've pretty much finished all the touches on it, it seems to run pretty well, many random tiles and inventory sets imepleented to keep it fresh.

Please note that since spleef resets your inventory for the game, please try to avoid starting/joining and new games around the time the Server Maintenance is occuring... I've have put in my best efforts to ensure your inventory doesn't get lost, but unexpected thigns can happen... you have been warned.

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  Further PVP updates :)
Posted by: Panther - 09-09-2015, 10:06 AM - Forum: News and Announcements - Replies (14)


So I broke the timers on pvp events, which ive fixed again.

I've implemented some banned items in duels, like star wrath, lunar flare some other OP stuff in 1v1. But these items are subject to change.

I've also done the same for Death Race, fixed the spawn point.

Further to that I've created minimums for each pvp type. like 6 (3 players per team) for TDM and CTF and 5+ for Death match and death race.

I'm also working on creating a Spleef minigame, which will be coming soon. Possbily along with a Last Man Standing game type, like Deathmatch crossed with Duels, last person alive wins.

more to come...

Also.... on a seperate note -.-"
[Image: RxjYkWa.png]

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