Updates :) |
Posted by: Panther - 10-19-2015, 07:22 AM - Forum: News and Announcements
- Replies (5)
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Riiiiiiiiiiiiiiight.
So, after some feedback and me just generally fixing crap Ive made a few changes...
Anyone who disconnects or uses /quit in a minigame will still have a loss recorded against their name.
New command /listarenas to list the arena IDs for game types. Eg /listarenas duel
This can be used to pick a specific arena instead of it being picked at random when you start a game.
Added waggering to Duels...
Eg
/duel <player> [arena ID] [wager amount]
Specifying a bet/wager amount means that the loser must pay the winner xxx soul shards
Please report any further bugs you find so i can address them asap.
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More Updates |
Posted by: Panther - 10-15-2015, 06:12 AM - Forum: News and Announcements
- Replies (18)
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Ok, so I've disabled world regen ,because I've found some bugs... They're almost fixed so it wil lbe back again soon.
I've re-implemented Team Deathmatch (/start tdm)
also, I've changed the custom death messages for Staff and VIP players.
Also, players can now go on Killing Spree > Rampage > Dominating > Unstopable > Godlike > Beyond Godlike killing spress with 3>6>9>12>15>15+ kill streaks (kills from duels/mini games don't count)
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World Regen is back! |
Posted by: Panther - 10-12-2015, 11:30 PM - Forum: News and Announcements
- Replies (7)
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Ok, so after some time of messing around I've designed a much more efficient form of "World Regen".
Instead of it now only doing certain areas where no walls have been build... it will now regenerate ANY area where there is no House/Regions...
Therefore, if you want an area to be protected, all you need to do is define a house region around it and it will be safe.
I'll be turning this on to occur maybe 1 or 2 times per day. IF anyone notices any issues, please let me know.
Please note... your building being "regenerated" because you forgot to put a region over it is not an issue I will be doing anything about....
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Minigame Updates! |
Posted by: Panther - 10-05-2015, 06:58 AM - Forum: News and Announcements
- Replies (20)
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Ok, so I have scrapped the old pvp/minigame plugin and replaced it with my own version I wrote myself, from scratch.
CTF/TDM/DM are not yet ported, but Race/Conquer/Duels/Spleef/Bomberman are.
I will add more minigames and port the rest of the game types soon.
Please report any bugs you notice with the new plugin.
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Mini games revamp |
Posted by: Panther - 10-02-2015, 09:57 AM - Forum: News and Announcements
- Replies (11)
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So, I'm currently in the process of re-writing the minigames plugin.
The currently plugin is a modified version of a super old pvp event plugin that used to just be duels/dm/tdm/ctf which I've added bomberman, conquer, spleef and races into.
The plugin, imo, can be a bit laggy when multiple games are running and/or lots of people are in the games, hence the re-write.
So far, i've just got the ground work done and Duels are implemented. I will be porting the other game times this weekend, hopfully i get it done 
this also means all games, apart from Duels, will have game stats reset... sorry about that.
Further to it just being re-written for better performance, ALL game types will now record stats (wins/losses) as welll as PVP will have custom death messages. I originally disabled death messages because its just spammy crap, but i've added death messages on pvp related deaths only.
![[Image: Q7yBZJ5.png]](http://i.imgur.com/Q7yBZJ5.png)
If anyone has suggestions they would like to make for PVP death messages, just post them here and ill think about it.
You will notice which games I've merged over, because the announcements/msgs from them are different colour and different messages. Please report any bugs you find with the new game versions so I can fix them asap.
As part of the re-write, im also making some fine tuning changes to Conquer and other games which people have reported.
Once the re-write is done Ill open the floor for futher suggestions for new minigames, ect. Until then, please just help by testing and providing feed back .
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VIP Winners |
Posted by: Panther - 10-02-2015, 04:57 AM - Forum: News and Announcements
- Replies (7)
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Gold VIP Winner: BLANKsora
Silver VIP Winner: Kaemon
Copper VIP Winner: Sirene
Runner up winner for 250,000,000 soul shards is...
Kazern
Runner up winner for 100,000,000 soul shards is...
Ban
Thank you all so much for your support!
We hope you have fun here on Panther's Terraria Server!
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New Game Type and Updates |
Posted by: Panther - 09-27-2015, 09:23 PM - Forum: News and Announcements
- Replies (13)
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So, I've created a new game type, Conquer.
The idea is to destroy the enemy team's Altar, starting with only some basic items you need to mine/craft/build your way to the enemy's base and destroy (mine) their cross.
For those of you who have played, please let me know what you think.
Further to that, I've re-designed the way Inventories are reset/restored for Spleef/Conquer/Bomberman/Races in an attempt to prevent inventory loss. Please let me know if anyone loses their inventory when/while playing these minigames.
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More Updates :) |
Posted by: Panther - 09-17-2015, 06:46 PM - Forum: News and Announcements
- Replies (7)
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I've been adding more fixes, ect into Spleef and some other stuff
mostly just cosmetic changes like msgs
I've removed the /spleefhighscore and /duelhighscore and combined them into a single /highscore command. Eg /highscore spleef OR /highscore duel
Further to that, I belive I've stopped the issue with possible inventory loss in spleef games... if this happens again from today onward PLEASE send me a pm.
I've also changed the spleef arena slightly, put in a spectator box and added a couple extra inventory sets just for fun.
I will now be putting a bit of focus onto the Races game type now that I've got inventory reset/restore working properly.
I'm also thinking about other game types i could try to implement, so if anyone has any ideas, im open to suggestions or requests.
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TShock Update Round 2 :) |
Posted by: Panther - 09-13-2015, 10:06 PM - Forum: News and Announcements
- Replies (6)
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Ok
Issues with SSC fixed and update is installed again... this should mean less lag like before, but with SSC still working properly/
Any issues, please let me know ASAP.
I've taken a separate backup as of the time i installed the update just in case...
Sorry for the inconvienace guys and thanks everyone who plays and helps by reporting issues 
Have fun.
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