10-12-2015, 11:30 PM
Ok, so after some time of messing around I've designed a much more efficient form of "World Regen".
Instead of it now only doing certain areas where no walls have been build... it will now regenerate ANY area where there is no House/Regions...
Therefore, if you want an area to be protected, all you need to do is define a house region around it and it will be safe.
I'll be turning this on to occur maybe 1 or 2 times per day. IF anyone notices any issues, please let me know.
Please note... your building being "regenerated" because you forgot to put a region over it is not an issue I will be doing anything about....
Instead of it now only doing certain areas where no walls have been build... it will now regenerate ANY area where there is no House/Regions...
Therefore, if you want an area to be protected, all you need to do is define a house region around it and it will be safe.
I'll be turning this on to occur maybe 1 or 2 times per day. IF anyone notices any issues, please let me know.
Please note... your building being "regenerated" because you forgot to put a region over it is not an issue I will be doing anything about....