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Spawn Design [September]
#11
I'm probably too late, but since it's autumn designed, why not to build a wooden cottage? However, it's not a regular cottage. It will be a little bigger, with 5 bedrooms or so, a veranda, kitchen and a living room, which will be where the spawnpoint will be set up. For the crafting stations, there will be a small building to be used as a workplace. Next up, come the NPCs. As for them, just build 4 blocks of apartments, each block with 4 apartments or more. And place fences, light posts, trees, and why not some areas with flower walls, to simulate a plant fence? Oh, what about a gardening area?

If you want, I can draw the project of this all, and try to use the other mentioned ideas, such as those bridges and other things. I guarantee you - It will be beautiful, make a good feel of the autumn and it will have high quality and will be done up to date, so it will be done until max 1 of September. If you don't trust me, ask around AlertCow3, Stelio(I guess? Confused), and others. You won't regret it.
#12
I would like the Halloween map to be very dark. Not like spooky wood or whatever, but like DEATH AND DESPAIR https://www.youtube.com/watch?v=B0uW8XgzYRY
I love that kind of stuff and it always makes great Halloween stuff.

Like the mime mask+ spooky armor with red and black dye
[Image: Respect-My-Authoritah-On-South-Park-Epis...-a-Cop.gif]
do u liek mudkipz?
~ Coel
#13
(08-26-2014, 04:58 PM)Zilophos Wrote:
(08-26-2014, 01:38 AM)ARK-ANGEL Wrote: i have a idea lets make big dead tree's with tons of cobweb in them and lets put benches with cobweb coming off them... adn with the grass and leaves... paint them red orange and brown... and i think we should make it so the monsters automaticly dye at spawn and have a month long solar eclipse... and put tons of buby traps around so lots of pple will dye on halloween month Tongue

my idea... ty for reading
I've already started doing the warm colors on the foliage. I'll probably throw in some dead trees in October, but not September. Not really sure I'll use cobwebs, they're easily destroyed. Some staff member might accidentally break them with a swing of the sword and whatnot. I can always hang lanterns and whatever from the trees, which I think looks better anyways. (Obsidian lanterns, pumpkin lanterns...)

I have some screenshots of some work I've done on my survival world:
Screenshot 1 and Screenshot 2

I don't think birch trees are going to an option. The one I tried to make didn't come out fantastic, and when I tried using regular trees, it was a disaster.

Plus, none of that is truly finished.

i tried birch trees to there impossible (period)
any ways i am making a cool single player world ill show u when im done so u can see what i did... and if you like it
COLOR I WILL USE IT TO MY ADVANTAGEExclamation
#14
(08-26-2014, 07:08 PM)UltiCeptor Wrote: I'm probably too late, but since it's autumn designed, why not to build a wooden cottage? However, it's not a regular cottage. It will be a little bigger, with 5 bedrooms or so, a veranda, kitchen and a living room, which will be where the spawnpoint will be set up. For the crafting stations, there will be a small building to be used as a workplace. Next up, come the NPCs. As for them, just build 4 blocks of apartments, each block with 4 apartments or more. And place fences, light posts, trees, and why not some areas with flower walls, to simulate a plant fence? Oh, what about a gardening area?

If you want, I can draw the project of this all, and try to use the other mentioned ideas, such as those bridges and other things. I guarantee you - It will be beautiful, make a good feel of the autumn and it will have high quality and will be done up to date, so it will be done until max 1 of September. If you don't trust me, ask around AlertCow3, Stelio(I guess? Confused), and others. You won't regret it.
Heh... To be completely honest, when I sat down and thought about it, I was already wanting to do almost everything you've already mentioned. I've had cottages and other things, like pumpkin patches/herb patches, light posts, and an underground fishing area already in mind.

..and no, I don't need you to go and draw all of that out. I've had a schematic in my head for a bit now.
[Image: YJn20yA.png]
#15
Oh, really? Okay, then. As for the fish pond/underground lake, it would be good if there was like a boat or something, right in the middle of the lake. Either there, or in a small bridge to be used as a dock. And near to this dock, we could place some things and make it the Angler's home, since he's... Well, it is of him to do such a thing Tongue And also, the guide could "live" in the workshop. We would just need to place a chair and a table. And a small room in the big house, for the Nurse to live in, and if there would be the greenhouse, we would place the Dryad there, and near the underground lake, we could build two small areas, one in mushroom, the other in jungle, so the Witch Doctor and the Truffle to live there. And thematize the NPCs apartments to have features for each NPC, such as a Tinkerer Workshop to the tinkerer, a chest and a bar to the Merchant, looms and mannequins to the Clothier and goes on.

...heck, this will be a big of a spawn area.
#16
how about a castle of some sort to go with it? i found a few examples:

http://th06.deviantart.net/fs70/PRE/i/20...7k0v8k.png

http://imagizer.imageshack.us/a/img201/6...arena5.png

http://www.zupimages.net/up/1/130869005.jpg

They are pretty damn big but look awesome Smile
#17
I like the second one it looks great for halloween Smile

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