04-10-2016, 06:03 PM
So I've released a trial version of Guild War and/or what Guild War will be.
Basically the Idea is to attack the guild post and get the highest score.
The Guild Territory (Big area under spawn) will become active during guild war, meaning that you will be able to build/edit in this region and also PVP will be forced on wether you're in a guild or not.
There is a Guild Pole (Target Dummy) at the center and each hit = 1 point for your guild. If you're not in a guild then nothing happens, you just risk being killed.
The goal is to attack the guild post as much as possible to score the highest points for your guild. When finished Guild war will last 24 hours and the winners will be awarded build rights to the guild terrtory (and maybe a special chat tag or something) for the week.
At the moment, guild war is just on, because im not finished with it, but PVP is forced on and the scoreboard is counting, so go nuts in the meantime.
Interesting TIP for guild wars is you can create a bounty for another player (/bounty) and kill people who are trying to attack the guild post which will result in them being sent to prison, creating space for you to attack the guild post yourself
I'll post some more updates when i get time to implement them. Goals are to have automattically starting guild war on a set day and automatically ending and calculating the winners. Auto toggling owner/edit status of guild territory and desinging a better guild post (which will still be a target dummy, just a nicer build i guess)
Eventualyl ill also add enemy/ally guilds, but this is doesnt really change anything when it comes to war, since pvp is either on or off, theres no way to really use allies/enemies in pvp apary from penalising/rewarding kills of ally/enemy guilds which i might add later.
Basically the Idea is to attack the guild post and get the highest score.
The Guild Territory (Big area under spawn) will become active during guild war, meaning that you will be able to build/edit in this region and also PVP will be forced on wether you're in a guild or not.
There is a Guild Pole (Target Dummy) at the center and each hit = 1 point for your guild. If you're not in a guild then nothing happens, you just risk being killed.
The goal is to attack the guild post as much as possible to score the highest points for your guild. When finished Guild war will last 24 hours and the winners will be awarded build rights to the guild terrtory (and maybe a special chat tag or something) for the week.
At the moment, guild war is just on, because im not finished with it, but PVP is forced on and the scoreboard is counting, so go nuts in the meantime.
Interesting TIP for guild wars is you can create a bounty for another player (/bounty) and kill people who are trying to attack the guild post which will result in them being sent to prison, creating space for you to attack the guild post yourself

I'll post some more updates when i get time to implement them. Goals are to have automattically starting guild war on a set day and automatically ending and calculating the winners. Auto toggling owner/edit status of guild territory and desinging a better guild post (which will still be a target dummy, just a nicer build i guess)
Eventualyl ill also add enemy/ally guilds, but this is doesnt really change anything when it comes to war, since pvp is either on or off, theres no way to really use allies/enemies in pvp apary from penalising/rewarding kills of ally/enemy guilds which i might add later.