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World Reset
#21
(09-08-2016, 12:24 AM)Temple Priest Wrote:
(09-07-2016, 08:31 PM)Coolncreamy Wrote:
(09-07-2016, 07:48 PM)Temple Priest Wrote: Thank you. Hopefully the new one won't have the weird lighting glitch .~.

If you're talking about the bug where completely shadowed areas become transparent, I believe that's a tShock glitch, not the map itself.

Its a terraria glitch, as I've had it happen to me before in single player, and yes, it is the map. What happened is that the actual ground level of that map was REALLY low. The ground should be just around the tops of the trees in the background (such as where the points start forming), but in this case it was quite literally just above the dirt layer. The reason you don't commonly see this, is that in a correct world generation, the spots that would normally have that glitch are low enough to have dirt walls behind him, and the only exception to this is the pyramids as they don't naturally have walls behind the sandstone, which as well as the world gen, are quite rare. EDIT: The reason for the glitch is because the blocks need to have light (by that i mean sunlight/background light; torches and such actually fix the glitch) around them, and space behind them, while being a certain depth, which is why you only see it during the day on the surface, and why you can occasionally see it in the underworld.

Screenshot for scale: http://prntscr.com/cfhfos Notice how much higher it is. The spot where the glitch actually happens is relatively small. The world has to be really  low for it to happen. Notice how much higher the east side is than the rest of the map, and that it doesnt glitch. The east side of the map is at a correct level, whereas the middle is not. Do take note that my screenshot is not 100% accurate as to the "correct" level, because it could be quite a bit lower without glitching, and could be a bit higher up as well. Its just the spot i usually see worlds' surfaces generate in.

Huh. Never had that happen to me in singleplayer bbefore. I always just assumed it was a tShock thing.
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#22
(09-07-2016, 09:32 AM)malloy Wrote: None of you will own either oceans.


Not to be annoying but is there a reason normal players aren't allowed to build in the oceans?
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#23
Because the oceans are prime areas for fishing, spawning and fighting Duke Fishron. Players tend to grief the oceans and drain them for "fun". Also not so good builders like to imagine they are good and then build half-ass plots in a warp, which isn't something anyone wants to see.
Its hard to be clean when you play in the dirt.
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#24
(09-08-2016, 05:55 PM)RunnerNS Wrote: Because the oceans are prime areas for fishing, spawning and fighting Duke Fishron. Players tend to grief the oceans and drain them for "fun". Also not so good builders like to imagine they are good and then build half-ass plots in a warp, which isn't something anyone wants to see.

Fishing~ Heart
I agree with him here, but I mean, there are block houses pretty much everywhere nowadays
[img=0x406]http://www.ec-fontaine-nanterre.ac-versailles.fr/IMG/jpg/partition_tableau_d_une_exposition.jpg[/img]  Les Tableux D'une exposition - Modest Mussorgsky
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#25
Ugh... Box houses.
There should be a plugin that removes protected areas of players that have been inactive for a month or more. That way our server is not gunked up with maxed out claims with a single dirt block in them.
or those horrible box houses. EW.
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#26
yass i can finally build my underground lava castle thanks panther
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birds love soccer
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#27
*Happiness*
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#28
Apparently the reset is forgotten
I still get on once a while to check the world reset, sometimes through forums
And it started two weeks ago…

@Panther and the staff members please make it quick, lots of greenies and pros are waiting!!
btw just to keep this thread not dead :P
lolicons should perish??? idk why tho
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#29
Kingdoms will rise and probably disappear cause the price is expensive.
That is why I got all my blocks before the reset.
I will make slimes great again
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#30
You'll all get a new map once tShock and the server are updated to 1.3.3. Be patient everyone.
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