05-23-2016, 04:27 PM
(This post was last modified: 05-23-2016, 08:54 PM by Toketsu.
Edit Reason: Fixed a typo
)
Removed a random comment since it had literally nothing to do with this thread.
Poll: Choose whichever options you want, you can choose up to 3. You do not have permission to vote in this poll. |
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Make bigger parkours | 10 | 11.36% | |
Make smaller parkours | 3 | 3.41% | |
Make detailed parkours | 14 | 15.91% | |
Make plain parkours | 3 | 3.41% | |
Make them as unique as possible | 22 | 25.00% | |
Make them all the same | 1 | 1.14% | |
Make them hard | 8 | 9.09% | |
Make them average-difficulty | 8 | 9.09% | |
Make them easy | 5 | 5.68% | |
Do whatever you want | 14 | 15.91% | |
Total | 88 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Parkour progress
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05-23-2016, 04:27 PM
(This post was last modified: 05-23-2016, 08:54 PM by Toketsu.
Edit Reason: Fixed a typo
)
Removed a random comment since it had literally nothing to do with this thread.
05-23-2016, 08:33 PM
Boohoo, if only I could help X3 seems really fun, maybe I could help you test it? :3
![]() Made by Sacky~
So, i'll try considering all the votes this poll got so far... seems that people are divided between difficulties, so i'll try making some easier parkours as well.
About the size, even if i want, i can NOT make big parkours due to the space it takes. So they'll be mostly small/medium sized. And people seem to have liked the mini-parkour idea, since it doesn't take much time/space, so i don't see why i'd scrap that... about details, i try to add them when the parkour can actually receive them properly (e.g: Frozen Trials cannot be detailed, but Mountain Madness can.) And as always, i try to make them as unique as it's possible. So far, they were always unique themes, and different-ish gameplay (so too much due to parkour limitations on 1.3.0.8, which 1.3.1 breaks most) Lastly, once the server is 100% back, i'll try revamping every parkour i made in 1.3.0.8, adding 1.3.1 stuff and balancing them further. Meow meow~
05-25-2016, 11:56 AM
(This post was last modified: 05-25-2016, 11:58 AM by Sackboy90210V.)
I'd like to see your parkours filled with a bunch of intricate wiring logistics that would make the parkours harder to beat and would show some of the new 1.3.1 wiring mechanics, such as some of the rotatable, and new traps available. As well as some great use of the new sensors to create some visually outstanding traps
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05-25-2016, 05:18 PM
(05-25-2016, 11:56 AM)Sackboy90210V Wrote: I'd like to see your parkours filled with a bunch of intricate wiring logistics that would make the parkours harder to beat and would show some of the new 1.3.1 wiring mechanics, such as some of the rotatable, and new traps available. As well as some great use of the new sensors to create some visually outstanding traps The main problem with using logic gates and other stuff, is that once they have been turned on, they'd be on forever... unless i did some complex wiring, which i do not know how since i've never been interested in complex wiring. About sensors, while it won't be a trap, there'll be a night/day parkour, which will be basically two parkours in one, using day/night sensors.
05-26-2016, 06:35 PM
So far so good
![]() Support me by subscribing to my YouTube channel: https://www.youtube.com/channel/UCK54AMd...53UoMNUwHQ Follow me on Twitter: https://twitter.com/ZnarFyy (05-26-2016, 08:04 PM)Toketsu Wrote:(05-26-2016, 06:35 PM)FRANZ Wrote: So far so good Nice, I'm looking towards on beating it ![]() Toketsu, do you know what happens when you start spleef? Guess what? It will load your honey parkour map as the spleef arena xD Support me by subscribing to my YouTube channel: https://www.youtube.com/channel/UCK54AMd...53UoMNUwHQ Follow me on Twitter: https://twitter.com/ZnarFyy |
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