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Event: Capture The Flag
#7
I'd agree with the suggestion with the overworld part but the problem would be:

1. Some audiences may join in randomly, and may kill the flag bearer or other participant(s).
+ if the flag happens to get stolen by an audience, the game may end abruptly as the deviant may warp out.

2. A big area needs to be protected, I can only define within 150x150 at 10 instances. *The current map I made caused me 2 characters to house define the area.

3. Aside from the home limitation, it's also easier for a referee to check the players in a not so large arena.
A Referee is needed so arbitration can't be biased and to apprehend any possible cheating.

4. A large arena may also cause the game to take too long, remember people can get killed and the flag has a chance of being returned.
The circumstances of one's birth are irrelevant, it is what you do with the gift of life that determines who you are. . .

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Messages In This Thread
Event: Capture The Flag - by Nosef - 12-09-2014, 06:14 AM
RE: Event: Capture The Flag - by Smugler - 12-09-2014, 06:39 AM
RE: Event: Capture The Flag - by Nosef - 12-09-2014, 06:43 AM
RE: Event: Capture The Flag - by Nosef - 12-09-2014, 01:23 PM
RE: Event: Capture The Flag - by Dda - 12-09-2014, 09:29 PM
RE: Event: Capture The Flag - by youssefbsh - 12-09-2014, 11:42 PM
RE: Event: Capture The Flag - by Nosef - 12-10-2014, 03:12 AM



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