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Get rid of the regeneration
#9
(08-03-2014, 03:21 PM)shaman Wrote: Panther,
I suggest that some way of clubbing the /house define with a sort of command that disables the regeneration in an area can be applied, in this manner the areas that are enclosed in a /house define will not get regenerated.
I do not know if this is possible but it would be great if it was.

Sorry, but no, because people could still just claim large areas, greif it or abandon it.

All you need to do is place some walls/tiles in the area you want to protect, if it's under ground, i dont think that's very hard to do.
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Messages In This Thread
Get rid of the regeneration - by AlertCow3 - 08-02-2014, 08:37 AM
RE: Get rid of the regeneration - by AlertCow3 - 08-02-2014, 11:28 AM
RE: Get rid of the regeneration - by shaman - 08-02-2014, 03:50 PM
RE: Get rid of the regeneration - by kingdweeb - 08-02-2014, 02:54 PM
RE: Get rid of the regeneration - by Frost Monkey - 08-03-2014, 12:55 AM
RE: Get rid of the regeneration - by Panther - 08-03-2014, 01:13 AM
RE: Get rid of the regeneration - by shaman - 08-03-2014, 03:21 PM
RE: Get rid of the regeneration - by Panther - 08-05-2014, 02:00 AM
RE: Get rid of the regeneration - by Eadrick - 08-05-2014, 06:49 AM



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