Panther has confirmed he'll be able to pass these parkours to the server once it's fully updated. These are happening in my single player, so no, you can't try to grief it, no matter how much you may want to.
WARNING: If you do NOT want to be spoiled too much, do not see the videos as they show about everything.
Here are the current ideas:
Chilly Hotland, combining both fire and ice aspects + conveyor belts and traps. Expected difficulty: 6/10
Screenshots: http://puu.sh/p1TCf.png This the the 'area' in which i'll build the parkour.
http://puu.sh/p5Ngm.png This is part of the fire area.
http://puu.sh/p5Nkr.png This is part of the ice area.
http://puu.sh/p5NgB.png And so, both areas collide... Also the last teaser for this one.
Videos: Full parkour gameplay video
Progress: Fully built.
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Spooky Scary Tower will be a medium-sized tower (150 blocks tall or so), with traps and will utilize the new pressure plate that activates when you shoot it. Expected difficulty: 8/10.
Screenshots: http://puu.sh/oY4nW.png The area in which the parkour will be built.
http://puu.sh/p1JWW.png This is one of the rooms on the ground floor, everything's been tested and works fine... except for people with slow reflexes.
http://puu.sh/p1Ok3.png This is one of the rooms on the first floor, seeing this image doesn't help you solve the puzzle at all.
http://puu.sh/p1TTN.png The last teaser for this parkour, displaying the top of the right side of the tower, and how to reach the left side.
Videos: Full gameplay
Progress: Fully built, but i need to make the wiring more complex now...
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Underwater parkour, will probably be the easiest one i'll make right after 1.3.1, with simple water mechanics, yet deadly traps. Will include shooting pressure plates. Expected difficulty: 4/10.
Screenshots:
Progress: Not started.
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Trapped Within will be probably the hardest one right after 1.3.1, will be a very hard parkour, which will keep you moving at all times, because every trap you trigger will trigger another trap, meaning traps from the start until the end (you can't avoid triggering traps). And just to match the theme, the parkour itself will be built out of traps. Expected difficulty: 9/10, possibly reaching 10/10.
Screenshots: http://puu.sh/pdUAs.png Part of the first floor. As always, the sign marks the starting area of my parkours.
Videos: First floor
Progress: 33% complete.
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Day/Night parkour, what path you can go through depends on if it's day or if it's night, will not have many traps, but will require proper jump skills + shooting for one path, and chain + speed for the other. Expected difficulty: 6/10.
Screenshots:
Progress: Not started.
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Portal Gun parkour, will use both portal gun and portal gun stations, and will include a few other interesting things. Expected difficulty: 3/10.
Screenshots:
Progress: Not started.
--------------------------------
More to come.
WARNING: If you do NOT want to be spoiled too much, do not see the videos as they show about everything.
Here are the current ideas:
Chilly Hotland, combining both fire and ice aspects + conveyor belts and traps. Expected difficulty: 6/10
Screenshots: http://puu.sh/p1TCf.png This the the 'area' in which i'll build the parkour.
http://puu.sh/p5Ngm.png This is part of the fire area.
http://puu.sh/p5Nkr.png This is part of the ice area.
http://puu.sh/p5NgB.png And so, both areas collide... Also the last teaser for this one.
Videos: Full parkour gameplay video
Progress: Fully built.
----------------------------------
Spooky Scary Tower will be a medium-sized tower (150 blocks tall or so), with traps and will utilize the new pressure plate that activates when you shoot it. Expected difficulty: 8/10.
Screenshots: http://puu.sh/oY4nW.png The area in which the parkour will be built.
http://puu.sh/p1JWW.png This is one of the rooms on the ground floor, everything's been tested and works fine... except for people with slow reflexes.
http://puu.sh/p1Ok3.png This is one of the rooms on the first floor, seeing this image doesn't help you solve the puzzle at all.
http://puu.sh/p1TTN.png The last teaser for this parkour, displaying the top of the right side of the tower, and how to reach the left side.
Videos: Full gameplay
Progress: Fully built, but i need to make the wiring more complex now...
-------------------------------
Underwater parkour, will probably be the easiest one i'll make right after 1.3.1, with simple water mechanics, yet deadly traps. Will include shooting pressure plates. Expected difficulty: 4/10.
Screenshots:
Progress: Not started.
---------------------------
Trapped Within will be probably the hardest one right after 1.3.1, will be a very hard parkour, which will keep you moving at all times, because every trap you trigger will trigger another trap, meaning traps from the start until the end (you can't avoid triggering traps). And just to match the theme, the parkour itself will be built out of traps. Expected difficulty: 9/10, possibly reaching 10/10.
Screenshots: http://puu.sh/pdUAs.png Part of the first floor. As always, the sign marks the starting area of my parkours.
Videos: First floor
Progress: 33% complete.
-------------------------------
Day/Night parkour, what path you can go through depends on if it's day or if it's night, will not have many traps, but will require proper jump skills + shooting for one path, and chain + speed for the other. Expected difficulty: 6/10.
Screenshots:
Progress: Not started.
-------------------------------
Portal Gun parkour, will use both portal gun and portal gun stations, and will include a few other interesting things. Expected difficulty: 3/10.
Screenshots:
Progress: Not started.
--------------------------------
More to come.