The following warnings occurred:
Warning [2] Undefined variable $unreadreports - Line: 71 - File: global.php(961) : eval()'d code PHP 8.2.5 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/global.php(961) : eval()'d code 71 errorHandler->error_callback
/global.php 961 eval
/printthread.php 16 require_once



Panther's Terraria Forum
Guild War Updates - Printable Version

+- Panther's Terraria Forum (http://www.terraria.tls.id.au)
+-- Forum: Panther's Terraria Server (http://www.terraria.tls.id.au/forumdisplay.php?fid=1)
+--- Forum: News and Announcements (http://www.terraria.tls.id.au/forumdisplay.php?fid=2)
+--- Thread: Guild War Updates (/showthread.php?tid=2708)



Guild War Updates - Panther - 05-02-2016

Hey, I'm Back!

I've made a few updates to some plugins, a few minor bug fixes here and there.

I've fixed /guild deny and improved a bit of code.

I've started work on adding Guild Ally/Enemies, that will be happening soon.

I've also made some changes to guild war it self.

It should now start automatically on Friday and end first thing Saturday (see /servertime or the time on the forums for reference)

During the war, points are now scaled to only 1 point per attack per second on the Guild Pole. (Killing enemies will score more points in the future)

At the end of guild war, the guild with the most points wins. Protection to the Guild Zone will be turned back on and all CURRENT members of the winning guild will be given Build permissions to the Guild Zone until the next Guild War, meaning The winning guild gets to do whatever they like with that zone for the week (Build a base, build your name in big wrinting, ect, whatever)

I've also trialing some new features that prevent you from harming guild members in guild war. It might appear buggy/godmode hack kind of thing, but this will only happen inside the Guild Zone DURING Guild War.

(TESTING: Guild war is MONDAY (today) but will change back to FRIDAY after today just for testing purposes)


RE: Guild War Updates - diamond1 - 05-02-2016

Nice! But if you're going to make it that killing players is part of it, can you put a filter to the high scores for player kills into let's say " guild player kills" rather than merged with the highscores themselves? That way it keeps track of how many kills the guild has in it rather than be added onto your own high score kills. The high score should be outside of the guild wars as its earned without the means of camping in the guild war


RE: Guild War Updates - Glenn - 05-02-2016

I am not a big fan of guild wars (not yet at last...), but I will say that there will be a lot of hype going around every Friday, not to mention that some people will be going back to farming (and destroying universes) soon, hopefully there won't be too much animosity, I mean there are people who tend to snap easily, and even though it isn't Friday, I would like to say...
[Image: hpEJ7RT.jpg]


RE: Guild War Updates - Panther - 05-02-2016

(05-02-2016, 01:36 AM)diamond1 Wrote: Nice! But if you're going to make it that killing players is part of it, can you put a filter to the high scores for player kills into let's say " guild player kills" rather than merged with the highscores themselves? That way it keeps track of how many kills the guild has in it rather than be added onto your own high score kills. The high score should be outside of the guild wars as its earned without the means of camping in the guild war

yes


RE: Guild War Updates - Hauteclere - 05-02-2016

As of right now, when a player gets killed in gw area, they are teleported to spawn and PvP will be disabled. With that they can teleport back to their last position quickly with /back, and I think it's kind of defeating the purpose of blocking /back in PvP (which is the normal behavior during PvP until now).
That said, I know that PvP should be disabled in spawn. So players who die in PvP should be teleported to somewhere else?


RE: Guild War Updates - Panther - 05-02-2016

Add a bounty to them, so they end up in prison instead Tongue